LnD Glossary

L&D Glossary

70-20-10 Model

A training model suggests that 70% of learning is experiential, 20% social, and 10% formal.

Active Learning

Engaging learners through activities like discussions, problem-solving, and hands-on projects.

Adaptive Learning

Customizing educational experiences to fit each learner’s needs using technology.

ADDIE Model

One of the main frameworks for creating training programs that involves Analysis, Design, Development, Implementation, and Evaluation.

Adult Learning Principles

Key concepts like self-direction and experiential learning that are important in adult education.

Analytics

Analyzing data systematically to guide decisions in learning and development, such as ROI.

Analytics in L&D

Using data analytics to improve learning and development outcomes.

Annual Training Plan

A comprehensive plan outlining training activities for the year.

Andragogy

The methods and practices of teaching adults.

Assessment

Tools and methods used to measure learners’ knowledge, skills, and progress.

Assessment Center

Assessing candidates using various exercises and simulations.

Asynchronous Learning

Learning that doesn’t happen in real-time, offering flexibility in timing and location, when a learner can control their pace.

Behavior Change

Modifying behaviors through training initiatives.

Behavioral Objectives

Specific statements describing desired changes in behavior after training.

Behavioral Training

Training aimed at changing employee behaviors to improve their performance.

Blended Learning

Combining traditional in-person learning with online workshops, eLearning, etc.

Bloom’s Taxonomy

A system for classifying learning objectives to create and assess educational results.

Business Acumen

Understanding and applying business concepts and metrics in decision-making.

Business Simulations

Interactive exercises that mimic real business scenarios for learning.

Case Study Method

Using real-life examples to teach and develop problem-solving skills for professional upskilling.

Certification Programs

Structured programs leading to formal recognition of skills and knowledge.

Change Leadership

Leading and managing change within an organization.

Change Management

Techniques for managing organizational change effectively.

Classroom Management

Techniques to maintain a productive learning environment.

Cloud-Based Learning

Learning via cloud-based platforms and resources.

Coaching

Offering personalized guidance to help improve performance and achieve goals.

Collaborative Learning

Learning activities that involve working together towards a common objective.

Competency Framework

A guide that outlines the skills, knowledge, and behaviors required for a role.

Competency-Based Learning

Learning programs designed around specific competencies needed for job performance.

Competency

The ability to perform tasks successfully and efficiently.

Compliance Training

Training programs designed to ensure employees meet regulatory and legal requirements.

Content Curation

Selecting, organizing, and managing learning content relevant to a specific topic.

Content Delivery

The method by which learning material is provided to learners.

Corporate Training

Structured learning programs aimed at improving employee performance within organizations.

Corporate Universities

In-house educational institutions created by companies to develop their employees.

Courseware Development

Creating instructional materials and content for training courses.

Creative Problem Solving

Developing innovative solutions through creative thinking.

Critical Thinking

Analyzing and evaluating an issue to form a well-founded judgment.

Cross-Training

Training employees to perform various roles within an organization.

Custom Training

Tailored training programs to meet specific organizational needs.

Curriculum Design

Creating educational courses and materials.

Customer Education

Training programs designed to educate customers about products and services.

Data-Driven Learning

Using data analysis to inform and improve learning strategies and outcomes.

Decision-Making Skills

Skills necessary to make effective and informed decisions.

Design Thinking

A problem-solving approach that emphasizes user experience.

Digital Credentials

Digital badges and certificates that verify the achievement of specific skills or knowledge.

Digital Learning

Learning facilitated by digital tools and technologies.

Diversity Training

Training programs aimed at increasing awareness and understanding of diversity and inclusion.

E-learning

Learning conducted via electronic media, typically online.

Employee Development Plan

A plan outlining an employee’s development goals and steps to achieve them.

Employee Engagement

The emotional commitment employees have towards their organization, its goals and initiatives that they are offered to take part in.

Employee Lifecycle

The stages an employee goes through from recruitment to exit.

Employee Training

Programs designed to improve employees’ skills and knowledge.

Engagement Metrics

Data points that measure how engaged learners are with training content.

Engagement Strategies

Techniques to increase learner engagement and motivation.

Ethical Training

Training on ethical standards and behavior in the workplace.

Evaluation Metrics

Measures that L&D professionals set to assess the effectiveness of training programs.

Executive Coaching

Coaching aimed at improving the performance of high-level executives.

Executive Education

Specialized programs designed for senior executives to enhance their skills.

Experiential Learning

Learning through direct experience and reflecting on those experiences.

Facilitation

Guiding and managing a group or learning process to ensure productive outcomes.

Facilitation Skills

Skills required to guide groups and facilitate effective learning.

Feedback

Information provided to learners about their performance to help them improve.

Flipped Classroom

A teaching model where traditional lecture and homework elements are reversed.

Formal Learning

Structured learning typically occurring in an educational or training setting.

Formative Assessment

Assessments conducted during the learning process to monitor progress and guide instruction.

Gamification

Applying game-design elements to non-game contexts to engage and motivate learners.

Global Learning

Learning initiatives that address the needs of a global workforce.

Group Dynamics

The behaviors and psychological processes occurring within a social group.

Growth Mindset

The approach that enables flexibility and constant development.

High-Potential Employees

Employees identified as having the potential to advance to higher-level roles.

HR Development

Strategies for developing the skills and competencies of an organization’s human resources.

Hybrid Learning

Combining in-person and online learning experiences.

Immersive Learning

Learning that involves deep engagement and interaction with the content.

Impact Evaluation

Assessing the long-term effects and outcomes of training programs.

Inclusive Training

Ensuring all learners, regardless of background or ability, can participate and benefit.

Individual Development Plan (IDP)

A personalized plan for an employee’s professional growth.

Industry Certifications

Certifications specific to a particular industry, validating skills and knowledge.

Informal Learning

Learning that happens outside a structured, formal classroom environment.

Instructional Coaching

Providing guidance to instructors to improve their teaching practices.

Instructional Design

The practice of creating educational and training programs in a consistent and effective manner.

Instructional Technology

Using technology to enhance teaching and learning.

Integrated Learning

Combining various learning methods and technologies for a cohesive experience.

Interactive Learning

Learning activities that involve active engagement and participation.

Interactive Whiteboard

A digital board that allows users to interact with the content displayed on it.

Interpersonal Skills

Skills used by a person to interact effectively with others.

Job Aid

Tools and resources that help employees perform tasks more efficiently.

Job Rotation

Assigning employees to different roles to broaden their skills and experience.

Job Shadowing

Learning through observing and working alongside experienced employees.

Just-In-Case Learning

Preparing employees for potential future scenarios.

Just-In-Time Learning

Providing learners with immediate, easy access to the knowledge they need at the moment of need.

Key Performance Indicators (KPIs)

Metrics used to measure success.

Kirkpatrick Model

A framework for evaluating training effectiveness through four levels: Reaction, Learning, Behavior, and Results.

Knowledge Management

The process of capturing, distributing, and effectively using knowledge within employees on diverse topics.

Knowledge Retention

Metrics that tracks the information whether learners remember and can apply what they’ve learned or not.

Knowledge Transfer

The process through which experienced employees share their knowledge with others.

L&D (Learning and Development)

The function responsible for training and developing employees.

Lifelong Learning

Continuously developing skills and knowledge throughout one’s life.

Manager Training

Programs designed to develop the skills of managers and leaders.

Mastery Learning

An approach where learners must achieve a high level of understanding before moving on.

Mentor Programs

Structured programs pairing less experienced employees with experienced mentors.

Microlearning

Delivering learning content in small, easily digestible chunks.

Mobile Apps for Learning

Apps designed for learning on mobile devices.

Mobile Learning (M-learning)

Learning that is either crafted specifically for its implemention via mobile devices or is accessible on mobile phones.

Motivation Theory

The study of what drives individuals to learn and achieve.

Multigenerational Training

Training that addresses the needs and preferences of different age groups.

Multimedia Learning

Learning through various media, such as text, audio, images, animation, and video.

Needs Analysis

Identifying gaps between current performance and desired outcomes.

Needs Assessment

Determining the learning needs and priorities of an organization.

Neurolearning

Applying neuroscience to optimize how people learn.

Occupational Training

Training designed to develop skills specific to a particular job or profession.

Onboarding

The process of integrating new employees into an organization, which includes adaptation from technical setup to introduction to company’s core values and culture.

On-the-Job Training (OJT)

Training provided at the workplace while the employee is doing the job.

Online Training

Training delivered via the internet.

Organizational Development

Strategies aimed at improving the effectiveness and health of an organization.

Organizational Learning

The process by which an organization improves through gaining experience and using knowledge.

Outcome-Based Education

An approach focusing on achieving specific outcomes in education and training.

Performance Consulting

Helping organizations improve performance through effective learning strategies.

Performance Improvement

Efforts to enhance employee performance through various interventions.

Performance Management

Ongoing processes to ensure employees’ activities and outputs meet organizational goals.

Performance Metrics

Measures used to assess and evaluate performance.

Performance Support

Providing tools and resources to help employees perform tasks more effectively.

Personal Development Plan

A plan for an individual’s personal and professional growth.

Personalized Learning

Tailoring learning experiences to meet individual learner needs and preferences.

Practical Training

Hands-on, real-world training to develop specific skills.

Predictive Analytics

Using data to predict future learning trends and needs.

Professional Certifications

Credentials that validate a professional’s expertise in a specific field.

Professional Development

Continuing education and training to improve professional skills and knowledge.

Psychometrics

The study of psychological measurement theory and techniques.

Rapid E-learning

Quickly developed e-learning courses using templates and authoring tools.

Real-Time Feedback

Immediate feedback given during or after a learning activity.

Reflective Learning

Learning that involves reflecting on experiences for deeper understanding.

Reflective Practice

Continuously analyzing and improving one’s own practice.

Remote Learning

Learning that occurs outside the traditional classroom, often online.

Remote Workforce Training

Training designed for employees working remotely.

Reskilling

Training employees in new skills to help them transition to other specialities.

Retention Strategies

Techniques to retain employees and reduce turnover.

Role-playing

Acting out roles in a simulated scenario to develop skills and understanding.

Scenario-Based Learning

Using realistic scenarios to teach and apply knowledge.

Self-directed Learning

Learning initiated and directed by the learner.

Self-paced Learning

Learning that allows learners to progress at their own speed.

Simulation

Replicating real-world scenarios for training purposes.

Skills Assessment

Evaluating employees’ skills and competencies.

Skills Gap Analysis

Identifying gaps between current skills and those needed for future roles.

Skills Mapping

Aligning employee skills with organizational needs.

Soft Skills

Personal attributes that enable effective interaction with others.

Stakeholder Engagement

Involving all relevant parties in the learning and development process.

Storytelling

Using stories to convey information and teach lessons.

Strategic Alignment

Ensuring learning initiatives align with organizational goals.

Strategic Training

Training that aligns with and supports the organization’s strategic goals.

Succession Planning

Identifying and developing future leaders within an organization.

Summative Assessment

Evaluating learning at the end of an instructional unit by comparing it against a standard.

Talent Acquisition

Attracting and hiring skilled employees.

Talent Development

Strategies and programs to develop employees’ skills and capabilities.

Talent Management

Managing an organization’s talent comprehensively.

Team Building

Activities designed to improve team performance and cohesion.

Technical Competencies

Skills and knowledge required to perform specific tasks related to technical jobs.

Technical Training

Training focused on specific technical skills and knowledge.

Technology Integration

Incorporating technology into the learning process to enhance engagement and effectiveness.

Training Delivery

The method and process of delivering training content.

Training Evaluation

Assessing the effectiveness and impact of training programs.

Training Needs Analysis

Identifying the training required to fill gaps in knowledge, skills, and abilities.

Training ROI

Measuring the return on investment from training programs.

Transfer of Training

Applying skills and knowledge learned in training to the job.

Upskilling

Teaching employees new skills to enhance their job performance.

User Experience (UX)

The overall experience of a person using a product, such as an LMS.

Virtual Classroom

An online learning environment which can combine eLearning, virtual meetings and digital homework.

Virtual Reality (VR) Training

Using VR technology to create immersive learning experiences.

Workforce Development

Initiatives to develop and enhance the skills of the workforce.

Workplace Learning

Learning that occurs within the context of the work environment.

Workplace Safety Training

Training programs focused on ensuring a safe work environment and preventing accidents.

Workshop

A short, intensive course or seminar on a specific subject or skill.

Yearly Training Plan

A comprehensive plan outlining training activities for the year.

Zone of Proximal Development (ZPD)

The difference between what a learner knows and is able to perform with and without support, guidance ot teaching.

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